ThreadJS: Simple convinience wrapper for web workers

Web workers are a new HTML5 API enabling web developers to separate time consuming tasks in a separate thread so the UI thread is not blocked. Eventually every web worker results spawning a new real os-level thread.

However the API requires you to create a separate javascript file which contains the code you want to execute. This may be a burden sometimes as you need to refer to an external file to see what a specific worker is doing.

So i created a simple wrapper on top of web workers which allows you create a thread using a custom function, and (optional) arguments.

The usage is simple as that:

var thread = new Thread(function (customArgs) {
    //Code here will be executed in a web worker.
    //You can use postMessage to send data back to main thread, just like plain web workers.

//Optionally handle onmessage & onerror to receive data and error from thread.

thread.onmessage = function(e) {
    console.log('Received message: ' +;

thread.onerror = function(e) {
    console.log('Error: ' + e.message);

var custom_args = { test: [1,2,3] };

//Start thread passing optional custom parameters

//You can stop the thread at any time using the stop method

You can find the library & an example in github


Websocket UDP proxy with Node.js

A few days ago we faced the following problem. We needed to be able to send messages via javascript in browser to UDP based server. But browsers just do not allow you to send UDP packets, and we didn’t want to reimplement the server so it accepts web connections.

So we decided to put a proxy which will accept websocket connections(we couldn’t use an ajax based mechanism since the client code won’t be on the same domain on the server) and forward that data using udp on the server. When the proxy receives a UDP packet from the server it will forward it to the appropriate websocket client. We choose Node.js because we needed a simple and lightweight solution.

We used the ws wbsocket library for node.js. The code for the proxy is simple as that:

var Buffer = require('buffer').Buffer;
var dgram = require('dgram');
var WebSocketServer = require('ws').Server;

var wss = new WebSocketServer({port: 8080});

//The ip & port of the udp server
var SERVER_IP = ''
var SERVER_PORT = 11000

wss.on('connection', function(ws) {
    //Create a udp socket for this websocket connection
    var udpClient = dgram.createSocket('udp4');

    //When a message is received from udp server send it to the ws client
    udpClient.on('message', function(msg, rinfo) {

    //When a message is received from ws client send it to udp server.
    ws.on('message', function(message) {
        var msgBuff = new Buffer(message);
        udpClient.send(msgBuff, 0, msgBuff.length, SERVER_PORT, SERVER_IP);

Save the file as proxy.js and launch the server by opening a cmd(or terminal) and type in:

node proxy.js

The server should be listening on port 8080, and ready to accept websocket connections. No we can connect to it using websockets at the client side in browser.

var ws = new WebSocket('');

ws.onmessage = function(evt) {
      console.log('received from server: ' +;

ws.send('some data to be sent to the udp server..');

That’s it. Simple enough!